Zitat:
For the 0.3 release the project as been further split up and all platform specific code(like System.Drawing) have been removed from the emulation code. It is also now up to the interface to load and save files, this allows the author to use a file system they prefer. Save states have been removed and should be reimplemented in next update. The drawing code has been optimized and there is now a frame-skipping option to help people creating ports on slower systems.
There is currently a port for the Zune being made, progress and binaries/source code can be found in this thread: [ Link nur für registrierte Mitglieder sichtbar. Bitte einloggen oder neu registrieren ]
If you have problems running the Win32 interface,, try updating DirectX and make sure you have at least .NET 2.0 installed.
Zitat:
For the 0.31 release all project files have been converted to SharpDevelop 3.0. They use the C# 3.0 compiler and you will need .NET 3.5 to compile. The projects still target .NET 2.0 so users with pre-WinXP can still run the emulator.