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SNES: SNESGT v0.230 beta 5

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Ungelesen 01.06.08, 21:50   #1
Cloud Strife
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Standard SNES: SNESGT v0.230 beta 5

Zitat:
It is an update point from beta4 as follows.
There is somewhat unstable possibility though it thinks the reported trouble to be able to cancel everything almost because there was the one with a comparatively large-scale correction, too.
Thank you about everybody who reported moreover.

* Correction of bug into which language of built-in filter name doesn´t change when language is switched
* The update timing in HDMA and the state of HBlank is corrected. (*1
* It is corrected that the tile drawing of mode 7 shifted under one dot. (*2
* The drawing timing is corrected. (*3
* To wear the wraparound in 16x16 tile matrix, the sprite drawing tile access is changed. (*4
* The character number of sprite and the base position of the character are
separated.
* The mosaic of 16x16 tile offset mode is mounted.
* It is corrected that the calculation of the range of drawing was amusing by
drawing about the tile offset mode. (*5
* An initial value of SRAM is changed to $FF. (*6
* The behavior of interrupt in DMA is changed.
* To be treatable of the event while DMA is executed, it changes. (*7
* Forwarding mode 6/7 of DMA/HDMA is mounted. (*8
* The processing when source/Destination of DMA is an invalid area is corrected. (*9
* The behavior of the VRAM writing at non-blank is changed. (*7
* The port access delay of SPC is corrected. (*10
* ..key.. on/update ..off.. corrects the amusing one. (*11
* The value that the timer register of SPC returns is changed like doing the
mask with 4bit. (*12
* The execution timing of the IPL emulation is corrected.
* The key trouble to which the restoration doesn´t on go well is corrected. (*13
* To return MDR with high rank 7bit of $213d, it changes. (*14
* It is corrected that the WDM instruction was one byte instruction. (*15
* The specification of the IRQ generation point is corrected to do the mask
with 9bit. (*16
* The IRQ generation timing is corrected. (*17

*1 Trouble to which the screen vibrates is corrected in the place where it gets
on Frame of Saken legend 2.
*2 Correction of trouble with amusing ending of J League excitement stage 96 and
display of court
*3 Trouble to which an upper and lower borderline part flickered is corrected
in J League excitement stage 96.
*4Correction of trouble with amusing display of armor cavalryman Bottoms and
Heracles´ glories 3
*5 Correction of trouble that falls in EARTH LIGHT, SUPER Momotaro electric railway
II, and Estoporis biography 2
*6 The trouble that operates as if there was data is corrected to the saving data unpreservation in history by strongest final match SUPER of the king quiz.
*7 Trouble that the screen has collapsed is corrected in knight and J League excitement stage 96 of two information outside NBA professional basketball Bulls VS Blazers, new Japanese professional wrestling ring super-soldier IN Tatacatsyo Mitibiyume, the super-kicking off, and the SD Gundam round tables.
*8 Trouble with an amusing scroll of the background is corrected by the G2
genocide.
*9 Correction of trouble that falls in Yogebea and BIG HURT baseball
*10 Correction of trouble that labyrinth of RES ´ARCANA Diarna lei fortune-
telling doesn´t start
*11 Correction of trouble that high pitched sound rings in demonstration of
title of flashback
*12 Correction of trouble that BGM doesn´t ring by Murasakihonoo Za blur id
chaser
*13 Trouble to which the sound in the waterfall in the town of the amor of Dragon
Quest 6 has not been correctly recovered is corrected.
*14 Trouble to which the screen flickers is corrected when cutting when for the
Murasakihonoo Za blur id chaser, there are a lot of enemies and applying it.
*15 When the pose is put by the civil wars legend, the freezed trouble is
corrected.
*16 Correction of trouble freezed by ending of Marveras
*17 Trouble with an amusing display of the Japanese Islands and the title is corrected
in history by strongest final match SUPER of the king quiz.

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